<div class="post">
    <div class="postheader"><h1>Post title</h1></div>
    <div class="postcontent">
    <img src="/_img/Dwarves.gif" />


<h2>
by Simon Danielsson (
<a target="_blank" href="http://www.geocities.com/Area51/Hollow/3631/dwarf1.htm">Paradigm Central</a>
)
</h2>


<p>So, you're thinking about playing Dwarves? Good Choise. They are IMO the best basherteam around (Orcs come close though). This is the story of how I built my very successful Dwarven team Zeus Slayers. It was used in a No Starplayers (except Secret Weapons), No Wizard (i.e. no Alchemist) league. </p>

<h2>Buying your team</h2>
<p>
Well. For starters we have the question of starting lineup.
<br/>
Dwarves areprobably the team with the toughest starting lineup. Take advantage of that and build a strong team from the beginning. But as with all teams, go for high FF (7 at the least) and at least two Rerolls.
</p>

<p>
My Starting squad was:
<br/>
1 Runner: 80,000
<br/>
2 Blitzers: 160,000
<br/>
2 Trollslayers: 180,000
<br/>
6 Longbeards: 420,000
<br/>
2 Rerolls: 80,000
<br/>
8 FF 80,000
</p>

<p>Total: 1,000,000</p>

<p>
You might want to change a Trollslayer for a runner and a point of FF.
<br/>
(in fact, would I to start a new Dwarf Team I'd do just that) but suit
<br/>
your self.
</p>

<p>
This is a very strong starting team and I think with a little good
<br/>
coaching you'd definitely win the first couple of games.
</p>

<h2>Filling up your roster</h2>
<p>
After the first game, buy an apothecary. Even though Dwarves have high
<br/>
AV, they are expensive and a death can be hard to replace. Next, buy the
<br/>
last position player. Thensave up for a big guy (Ogre's most often) then
<br/>
another. Fill up your squad with longbeards and a deathroller if you're
<br/>
allowed.
</p>

<p>
When you have 14-15 players you can wait with the last longbeard and buy
<br/>
a couple of rerolls. It's a great way to lose some teamrating.
</p>

<h2>Choosing Skills</h2>
<p>
Dwarves are a strength team. Their strength is to hit people out to the
<br/>
&quot;Dead and Injured Box&quot;. Elves throws and catches. Dwarves bash. Remember
<br/>
that.
<br/>
It's a waste of time trying to develop throwers and catchers, when all
<br/>
you have to do is make each Dwarf a killer. If you have eleven guys on
<br/>
the pitch against his 5 you're going to win.
</p>

<p>That's what I had in mind when I started my team.</p>

<p>Here's how you should develop your Dwarves:</p>

<p>Longbeards:</p>

<p>
First skill: Mighty Blow
<br/>
Second skill: Guard
<br/>
Third skill: Stand Firm or Pro
<br/>
Fourth skill: Pro or Stand Firm
<br/>
Doubles: Dodge.
</p>

<p>
Their only way of earning SPPs is through casualties and MVP's. Giving
<br/>
them Mighty Blow makes them earn SPP's at a much higher rate.
<br/>
Guard is invaluable in all surcomstances.
<br/>
Make half of them MB, Guard, SF, and the other half MB, Guard, Pro.
<br/>
The standfirmers has line duty on defence and the pro guys on offence.
<br/>
On a doubles as first or second roll, then take stand firm instead of
<br/>
guard. Still Mighty Blow first though.
</p>

<p>
Don't take Dirty Player. Mighty blow is not much worse when fouling and
<br/>
it can be used on every block.
</p>

<p>Blitzers:</p>

<p>
First skill: Mighty Blow
<br/>
Second skill: Guard
<br/>
Third skill: Pro
<br/>
Fourth skill: Stand Firm
<br/>
Doubles: Dodge
</p>

<p>
Do you see a pattern? Good. Theese are just faster Longbeards. Faster
<br/>
killing machines. Never take catch or sure hands or something. It's a
<br/>
waste. Doubles? Always dodge. The skill after dodge shall be Stand firm.
<br/>
Then continue were you left of in the &quot;Skill Hierarchy&quot;.
</p>

<p>
In a league with many elves you might consider giving them tackle as
<br/>
third or fourth, but otherwise, don't.
</p>

<p>Troll Slayers:</p>

<p>
First skill: Mighty Blow
<br/>
Second skill: Stand Firm
<br/>
Third skill: Guard or Pro
<br/>
Fourth skill: Pro or Guard
<br/>
Doubles: Dodge
</p>

<p>
I don't think I need to explain myself on Mighty Blow anymore. Standfirm
<br/>
helps them survive after they've done what they do best. Shove the other
<br/>
team of the pitch. Guard or Pro? well, Make one a guarder and the other a
<br/>
Pro.
<br/>
Dodge is great. They are the weak (AV wise) in your squad and they are
<br/>
allways targets. Make them hard to take down.
</p>

<p>
In a league with many elves you might consider giving them tackle as
<br/>
third or fourth, but otherwise, don't.
</p>

<p>Runners:</p>

<p>
First skill: Block
<br/>
Second skill: Accurate
<br/>
Third skill: Stong Arm, Pass, Dump Off
<br/>
Fourth skill: Pass, Strong Arm, Dump Off, Nerves of Steel.
<br/>
Doubles: Dodge.
</p>

<p>
This is the only position I'm not really sure at. I was very lucky
<br/>
getting +1 AG and Dodge on one of mine and the other was almost never
<br/>
allowed to play.
<br/>
Dump Off might be concidered earlier.
</p>

<h2>The Game</h2>
<p>
Always elect to recieve. I don't buy that &quot;let them score and then score
<br/>
late&quot; crap. at least not with Dwarves. I rather kick their ass. Score.
<br/>
And then take the ball from their 4-5 guys and score again.
</p>

<p>
Place your Mighty Blowers on the line to punch their frontline. Make sure
<br/>
you can get at least two shots at each of them (i.e. strike diagonally
<br/>
and puch them left or right where another killer can strike him.
</p>

<p>
Place your Trollslayers in a blitzing position. And try to push someone
<br/>
into the crowds. You can go to lengths about it, just make sure they
<br/>
don't have to roll a two dice block AGAINST you if they only get a pushback
</p>

<p>Take their Dirty Player out as fast as you can.</p>

<p>
Foul every turn if you have a Mighty Blower and a Reroll handy. And take out
<br/>
his key players.
</p>

<p>
Pick up the ball and protect the ballcarrier with at least two Guarders.
<br/>
Advance him to were you have the most of your players, or send him
<br/>
heavily protected into an unguarded widezone.Don't pass, unless you need
<br/>
to.
</p>

<h2>Defence</h2>
<p>
Three Longeards on the line. The rest deep, just without blitzing range.
<br/>
Since dwarves are very slow and unable to dodge you need them free of
<br/>
taclezones to manouver them to where they can stop the offence.
</p>

<p>
If they form a cage. Put tacklezones on them. If they run in with a
<br/>
couple of catchers: Blitz one of them and put at least two tacklezones on
<br/>
the others, and force them to dodge into another tacklezone.
</p>

<p>
Well that's about all I can think of right now. I hope you have now
<br/>
learned enough to start writing your own book of grudges.
</p>

<p>
And remember. A Dwarf never forget. If someone does you wrong: remember
<br/>
name and number and kill him the next time you get the opportunity.
<br/>
Saying: &quot;That's for what you did to XXXXXXX!&quot;
</p>

<p>Good Luck. </p>

    </div>
    <div class="postfooter"></div>
</div>